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Brooks AR

 

The ask

Elevate the Brooks brand and drive consideration in big-box retail through a differentiated and assistive AR experience.

 
 

Business challenges:

1. Sales associates in big box retail are not always available or know the best story to tell about Brooks.

2. Many people run in the wrong shoes. Guidance is key to selecting the right running shoes that suit a runner's needs.

3. Brooks differentiated science, technology, and innovation are not well communicated to customers, especially around other well-known brands.

Engagement levels

After unferstanding our users and the context they face in retail stores, we designed a framework to define the different interaction levels of experience with Brooks as a brand and their shoes. Each of these levels had a specific purpose.

Attract - starting with the first interaction with the product, where a robust moment introduces you to the brand and then lets you explore further the AR experience

Identify - the moment where the shoe is identified, in this case users would pick between a neutral and regular support shoe

Inspect - the most detailed exploration to learn about the technology and benefits of the shoe


Ideation

Pre-pandemic, working with creatives across 4 cities was a big challenge, but we managed to divide and conquer different ideation moments of the experience. Here are some I created.

Round 1: Early concepting & brainstorming to have landed conversations about the feasibility of considering timelines, technology, and in-store constraints, as well as validating the direction with the client.

Round 2: With an initial understanding of the technology and requirements, I took photos and placed draft assets I created and borrowed from the brand to articulate the attack & identify levels of the experience.

Round 3: After creating the shoe callouts in the high-fidelity user interface (Ull, we brought them into WebAR to test transparency, flexibility, and a 3- level interaction paradigm so users could learn more about the product benefits and technology details.

Asset creation and experimentation: An illustrator worked on the final assets, and a developer experimented with different variables in WebAR. I created a seamless experience from the initial QR code scan. The shoes & markers on the table and the interaction throughout the experience.


What we learned in usability testing

This was the first time the creative team had done work in AR, so experimenting and failing was day-to-day. An illustrator created 3D assets for the shoe callouts, but we quickly realized the shoe and its features were loosing protagonism. I also realized that it was very hard to read the text in AR, so we decided to minimize text in the callouts and have a more traditional static page to tell the robust story of the shoe.

Round 1 - the prototype

  • Because of the nature of AR, elements move and smaller text is really hard to read even if assets are 2D

  • Native permission pop-ups to use the camera and motion add friction to the experience

  • The marker positioning, its color & contrast, and the light quality of the environment are key to a seamless AR experience

Round 2 - Initial hurdles and wins

  • The initial opener and asset load can be buggy

  • People intuitively recognized the need to tap into the shoe callouts to learn more about them

  • Overall, we got compliments and great feedback for the experience, specifically about making this AR experience a utility tool for shopping.


The final product

The real set up was done over a table with shoe risers and sneakers. The mocked table in this slide is a digital version for you to try the AR experience, but having the codes and markers be on a digital screen creates a bit of inception, makinq it fill more buggy than in real life.

Instructions

  1. Zoom in to see this page as big as possible on your screen

  2. Open your phone camera

  3. Frame QR code 1 on your screen

  4. Follow prompts

  5. Back up and try framing both shoes on the width of your phone screen

  6. Bring your phone closer to code 2 or 3

  7. Explore and learn more about the product

MVP Result:


6 Months later: Bringing digital experience to the physical world.

We sold Brooks on two augmented reality experiences:

1. Brooks only has one physical branded store, their flagship in Seattle, in the same building as their HQ. So most of their sneakers are sold in SRA (Think Fleet Feet, Dicks, or Pacers), where it becomes difficult for Brooks to know who actually bought their sneakers and, in turn, have no way to connect with these customers.

Our solution was to create AR markers on the sneaker boxes so that when the customer takes them home, they are prompted to ‘scan and register’ the sneakers via AR. By doing this, we can create a value exchange by offering loyalty programs so that Brooks can connect and communicate with their customers. A win-win.

 
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2. Another AR concept, which we designed, built, and delivered, was for an in-person experience for Dicks Sporting Goods, where Brooks has no in-person employees advocating for the brand. For this concept, we built the experience around a specific Brooks campaign focused on empowering amateur runners to find their ‘Alter Ego”.

With this product, we can educate and entertain prospective customers around the halo of the Brooks brand. They scan a marker at the point of purchase in the store, where they learn more about the nuances of the shoes on-site, focusing on tech specs and performance.